Unity 3D has introduced built-in support for some certain VR devices. This course will focus on how to use the Unity 3D game engine for VR; how to setup software and hardware; how to enable VR support in the unity editor; end-user hardware and software requirements; and how to minimize some possible health issues in VR, and so on.
WHO IS THIS COURSE FOR?
This course is created for developers, teachers, and students that are new to Unity 3D for VR.
Unity basic knowledge, C# intermediate, 3D mathematics at a basic level (vectors, quaternions) is recommended.
These can be also covered in the course, then we have to start with these.
- Unity VR
– Software and hardware setup
– How to use it in the editor
- End user hardware and software requirements
- Health issues in VR
– How to minimize the possible problems
- VR Project settings
- Camera movement
- Image effects
– Render scale
- Input handling
– Input with VR controllers
- Interactivity with objects
– 3D Drag
- Interaction responsivity (UX in VR)
- UI in VR
– Non-diegetic, Diegetic and Spatial UI
- General Unity Optimization
– Code (Micro and macro optimization practices)
– Asset loading
Health, safety and generally about VR
- Motion sickness
– Movement (Vection)
– Relativeness of space
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When, How and Where You Want To Learn
9:30am - 4:30pm