Virtual Reality Training Bootcamp

This is a bespoke course, please contact us for dates


This product is currently out of stock and unavailable.




The world of Virtual Reality has exploded with enormous interest, investment and opportunity for creative exploration. In this course we will get you up to speed with the current approaches, gear and opportunities. This course will introduce you to the world of developing for virtual reality using Unity 3d.

Currently there is no one killer pipeline or ‘solution’ to VR. It is therefore important that you get up to speed with the diversity of opinions and approaches and gain a solid technical understanding of the issues. VR is a very real alternative for creative image professionals and effects companies alike, and with the billions being invested by Facebook and Google, can you afford not to understand the issues and challenges that are being presented?

Our VR Training Bootcamp takes you from complete beginner to an accomplished developer in just 4 weeks. Building advanced practical skills as you create working games and software from the ground up with Unity 3D.


This course is created for developers, teachers, and students that are new to Unity 3D for VR.


The overall goal of this bootcamp is to teach you how to use unity, c# to create games or other software that are market ready.

Worried about COVID-19?

Good News! All of our courses are offered virtually as well.

Why Train At Academy Class

Virtual Student (Attend Class Remotely)

Work Faster, Earn More
Reduce your production time by improving all your
workflow processes, best practices and shortcuts.

Gain a Competitive Edge

Boost your career by improving your skills and getting Accreditation.

Practical, Cutting-Edge Training
From industry experienced professionals.

Repeat for Free

18 month class retake included.

Benefit from the Wisdom

Delivering Quality Training since 2006.

Training Budget Maximised!

Lower Price Match Guarantee & Flexible Training Vouchers

Why Choose Us?

Money-Back Guarantee

If you don’t absolutely LOVE your class, we’ll give you a full refund! Let us know on the FIRST day of your training if something isn’t quite right and give us a chance to fix it or give you your money back.

Lower Price Guarantee

We think our prices are pretty fair but we won’t be beaten on our fee. We’ll match and discount by 10% any like-for-like Training course price.

Experienced Instructors

Equipped with years of industry experience our instructors will assure a successful leap in your knowledge, improvement and preparation.

“The investment in knowledge pays the best interests.”
~ Benjamin Franklin

Course Times:

9:30 – 11:00

11:00 – 11:15

11:15 – 13:00

 13:00 – 14:00

14:00 – 16:30

How You Want To Learn






Where You Want To Learn

London HQ

12-13 Clerkenwell Green


Universal Square
Devonshire Street
M12 6JH




    First week

    First week is a jump start course where we learn how to use Unity’s most important features and understand the workflow.

    The Goal is to get you going with Unity and C#. Make you able to create projects, realize ideas on your own. You will also be prepared for and take the official Unity 3d Developer exam.

    Second week

    Second week is about creating a structured plan for our next project, customizing it individually and creating prototypes for the  different parts for it.

    First day we learn about AR and VR features in Unity which can be used in the projects we come up with.

    Second day we discuss in length the project ideas and summarize it into a plan documentation.

    Third day we look at the current market trends in the project’s genre/category and polish our plans to fit these trends we can identify.

    Fourth day, we will start using github and set up our project’s plan with all the tasks, milestones that we need to realize the software.

    Fifth day we start working on the prototypes for the bigger and complex tasks.

    Third week

    Third week is when we develop the planned project’s (everybody his own project).

    First 3 days we create it, using the project management and prototypes we’ve set up on the previous week. These days will include VR and AR training for those who are interested.

    On Thursday and Friday we polish and debug the project, prepare them to the audience (the bootcamp group).

    Fourth week

    Fourth week is when we enhance our game through analytics, player feedback and more market research.

    The group will be tasked with testing your game, giving feedback.

    You will be tasked with understanding the analytics, reading and evaluating the user feedback and extending/upgrading your project accordingly.