Navisworks: Beginner

This is a bespoke course, please contact us for dates

By the end of this course, you will be able to

After completing this course, students will be able to confidently use NavisWorks, Animator, Clash Detective, Presenter, Scripter, and TimeLiner tools to create, analyze, and animate models for coordinating designs across a variety of disciplines.

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With Autodesk NavisWorks designers and collaborators can unite 3D models and BIM data to create a cohesive model for virtual design and construction tasks. With this model they can create rendered visualizations that are static or animated. Scan the model for conflicts with clash detection. Or use the model for 4D planning and analysis.

WHO IS THIS COURSE FOR?

This is an introductory course for architects, engineers, and construction managers who are new NavisWorks users.

ASSUMED KNOWLEDGE

Students should have working knowledge of either building information modeling or model-based design, and be comfortable using any type of scheduling software.

WHAT YOU WILL LEARN

After completing this course, students will be able to confidently use NavisWorks, Animator, Clash Detective, Presenter, Scripter, and TimeLiner tools to create, analyze, and animate models for coordinating designs across a variety of disciplines.

Outline

Day 1

Getting Started

  • Workspace overview
  • Opening and appending files in Navisworks
  • Saving, merging and refreshing

3D Model Review

  • Navisworks
  • The Autodesk Navisworks Engine
  • Selection tree and selecting objects
  • Hiding objects and overriding materials
  • Object properties
  • Measuring and moving objects
  • Selection and search sets
  • Viewpoints
  • Comments and redlining
  • Animations
  • Sectioning
  • Links
  • Comparing models
  • Switchback
  • Navisworks real-time rendering

TimeLiner

  • Overview
  • Creating tasks
  • Gantt view
  • Import tasks from external project file
  • TimeLiner simulation
  • Configuring and defining a simulation
  • Simulation export

Animator

  • Overview
  • Creating a basic animation
  • Cameras and camera viewpoints
  • Manipulate geometry objects in an animation Set
  • Section plane sets
  • Controlling animation scene playback

Scripter

  • Overview
  • Creating and managing scripts
  • Events
  • Creating and configuring actions

Day 2

Presenter Basics

  • Overview
  • Materials
  • Lighting
  • Backgrounds
  • Rendering
  • Ground planes
  • Exporting images
  • Exporting animations

Presenter Advanced Features

  • Editing and managing materials
  • Advanced material editing
  • Individual light effects
  • Light scattering
  • Image-based lighting
  • Backgrounds and reflections
  • Custom rendering effects
  • Custom environments
  • RPC

Clash Detective

  • Overview
  • Setting clash rules
  • Clash results
  • Clash test reporting
  • Audit checks
  • Create and save batches of clash tests
  • Export and import clash tests
  • Custom clash tests
  • Laser scan data clashing
  • Holding and releasing objects
  • Switchback
  • Time-based clashing

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