Unity 3d for VR: Bespoke

This is a bespoke course, please contact us for dates

Unity 3D has introduced built-in support for some certain VR devices. This course will focus on how to use the Unity 3D game engine for VR; how to setup software and hardware; how to enable VR support in the unity editor; end-user hardware and software requirements; and how to minimize some possible health issues in VR, and so on.

Bespoke Courses made to your specification, please email us to find out more

Or call us on: 0800 043 8889

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Description

Unity 3D has introduced built-in support for some certain VR devices. This course will focus on how to use the Unity 3D game engine for VR; how to setup software and hardware; how to enable VR support in the unity editor; end-user hardware and software requirements; and how to minimize some possible health issues in VR, and so on.

Who is this course for?

This course is created for developers, teachers, and students that are new to Unity 3D for VR.

Prerequisites

Unity basic knowledge, C# intermediate, 3D mathematics at a basic level (vectors, quaternions) is recommended.

These can be also covered in the course, then we have to start with these.

Outline

Introduction

  • Unity VR
    – Software and hardware setup
    – How to use it in the editor
  • End user hardware and software requirements
  • Health issues in VR
    – How to minimize the possible problems

Development

  • VR Project settings
  • Camera movement
    – Nodes/InputTracking
  • Image effects
  • Quality
    – Render scale
  • Input handling
    – Raycast
    – Input with VR controllers
  • Interactivity with objects
    – Gaze
    – Click
    – 3D Drag
  • Interaction responsivity (UX in VR)
  • UI in VR
    – Reticle
    – Non-diegetic, Diegetic and Spatial UI
  • General Unity Optimization
    – Models
    – Shaders
    – Lights
    – Culling
    – Code (Micro and macro optimization practices)
    – Asset loading

Health, safety and generally about VR

  • Diplopia
  • Motion sickness
    – Performance
    – Movement (Vection)
    – Relativeness of space
    – Lag

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