Unreal Engine 4: Zero To HERO

$ 1,397.00

Course Duration: 5 Days

What you will learn

During the first day of the course we will teach you about the Unreal Engine 4 interface and its key properties. The training will start by looking into the elements of a 3D application such as materials, meshes and textures. We will then move on to study and find ways to make the objects move and animate, using the animation tool, physics and particles. After the course you will be able to create your own game.

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Description

Unreal Engine 4 is a complete suite of game development tools made for game developers. From 2D mobile games to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

Unreal Engine 4 is the ultimate game development platform to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web. Take a deep dive into Unreal Engine 4 controls and learn how to build more interactive, high-performance 3D games.

WHO IS THIS COURSE FOR?

This workshop is created for developers, teachers, and students that are new to Unreal Engine 4. In this project-based workshop, the disciple is introduced to the Unreal Engine 4 workspace and typical project work procedures.

ASSUMED KNOWLEDGE

Attendees require only a very general knowledge of C++ but it’s not necessary.

WHAT YOU WILL LEARN

During the first day of the course, we will teach you about the Unreal Engine 4 interface and its key properties. The training will start by looking into the elements of a 3D application such as materials, meshes and textures. We will then move on to study and find ways to make the objects move and animate, using the animation tool, physics and particles. After the course, you will be able to create your own game.

Outline

Unreal 4 Interface

  • Introduction to the user interface
  • Menus
  • Customizing the UI
  • Navigation
  • Documentation

New project

  • Creating new project
  • Content Browser
  • Placing and manipulating actors
  • Advanced manipulation techniques

Landscape design

  • Landscape tool modes
  • Creating Base landscape
  • Editing landscape
  • Applying landscape materials

Blocking

  • Overview of geometry brushes
  • Geometry brush tour
  • Blocking out the level
  • Exporting blocked levels

Assembly

  • Content creation from external applications
  • Exporting final assets into Unreal
  • Importing final assets into Unreal
  • Assembling the scene

Materials

  • Introduction to materials
  • Material properties
  • Material editor
  • Material instances

Lighting

  • Lighting basics
  • Environment lighting

Post-process effects

  • Anti-aliasing
  • Tone Mapping
  • Bloom effect
  • Lighting components

Water

  • Defining the water body
  • Advanced material – water

Effects in Unreal 4

  • Creating atmospherics
  • Creating ambient wind
  • Creating ambient particles: fog
  • Using particles systems
  • Creating ambient particles

Blueprints: Visual Scripting in Unreal Engine 4

  • Introduction to Blueprints
  • Blueprint editor
  • Blueprint animation

Creating Cinematics

  • Introduction to Matinee
  • The Matinee Ui
  • Using camera groups in Matinee
  • Using the Director Track
  • Creating a cinematic

Performance Monitoring

  • Playback and performance settings
  • Render visualizers
  • GPU profiling

Packing your game

  • Play-test your game
  • Packing for distribution

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