Unreal Engine is a popular game engine that is widely known for developing high quality 3D games and VR simulations. However, it is not limited to just game development, and it has many features that can be utilised in other areas as well, such as animation and cinematics. Unreal Engine offers a powerful toolset that enables animators and filmmakers to create high-quality animations with ease.
The use of Unreal Engine in cinematics and animations is steadily growing and more directors and artists are using the tool to create short and feature length animations.
This course is ideal for beginners or those with no to little experience of Unreal Engine who want to get up and running making animations in the software. Whilst providing an introduction to the software, the user interface and an overview of the animation workflow. This course focuses on providing a hands-on approach to creating animations and cinematics inside of Unreal Engine. The attendees will be provided a solid foundation and be ready to go on to create longer and more advanced animations after attending this course.
One of the key features of Unreal Engine that makes it ideal for animation and cinematics is its high-quality real-time rendering capabilities. With real-time rendering and playback, animators can see the results of their work without having to wait long periods for the rendering process to complete. This allows for a more efficient workflow, as changes can be made on the fly and the results can be seen immediately. Additionally, Unreal Engine’s advanced lighting and shading systems enable animators to create realistic and cinematic environments that can enhance the visual appeal of their animations.
The Unreal marketplace, Metahumans and Quixel Megascans offer a wide variety of high-quality assets that can be easily imported and used in any animation or cinematics. Unreal also does not limit users to just one style and the art style, colours and models are all very flexible and dependent on what the user requires and can create. Assets can be built outside of the application with any 3D modelling software and imported into the engine.
Overall, Unreal Engine provides a powerful and versatile platform that can be used to create high-quality animations for a wide range of use.
Unreal Engine training at Academy Class is experiential learning. Unreal Engine 5 Zero to HERO course consists of instructor-led training either in-person or in a live online format. Unreal Engine trainers are expert, authorised trainers that are skilled in the Unreal Engine Professional Software. Trainers teach the key concepts and theory, then allow students to ask questions and to practically develop their skills.
Unreal Engine Training Terms
To confirm your reservation and enrol for the Unreal Engine course, either complete the registration form and provide a formal Purchase Order, or agree to pay for the course as set out on the Academy Class terms and conditions page.
If your Unreal Engine course booking is made within 10 working days of course commencement it must be paid for, or agreed to be paid for immediately at the time of enrolment.
You may pay or agree to pay for the course by cheque (payable to Academy Class) purchase order (in which case payment must be paid for within 30 days of Academy Class’s invoice), credit card (we accept Visa, MasterCard, Delta, Switch or Amex) or by bank transfer.
International delegates taking courses in the UK must pay in advance by cheque, money order or bank transfer.
Once we have received your payment or agreement to pay, we will confirm your reservation by a confirmation package via post, fax or email. If you have not received this package at least one week before the beginning of class, please call us.
You may cancel a course for which you have enrolled and be fully refunded all course fees provided you give Academy Class at least 20 working days’ notice prior to the course commencement. Once this time period a sliding scale of charges will apply as follows:
Notice of Cancellation Given – Amount Payable.
20 – 11 working days prior to course commencement – 50% of the course fee.
10 – 0 working days before course commencement – 100% of course fee.
All cancellations must be received in writing and acknowledged by Academy Class in writing.
Academy Class reserves the right to cancel or reschedule a course if required delegate numbers are not met, we will endeavour to give a minimum of 10 working days notice.
You will remain liable for the full course fee and any expenses incurred by Academy Class if cancellation is received after this time.
If a delegate fails to attend the first or any subsequent day of a course, Academy Class reserves the right to deny the delegate entry to the classroom for the remainder of the course. If Academy Class exercises this right, the booking will be deemed cancelled and you will be liable for the full course fee.
Unreal Engine 5 Zero to HERO course is created for developers, teachers, and students that are new to Unreal Engine 5. In this project-based workshop, the disciple is introduced to the Unreal Engine 5 workspace and typical project work procedures.
Attendees require only a very general knowledge of C++ but it’s not necessary.
Unreal Engine only exports video out as image sequences – so an editing software such as Davinci Resolve (which has a free download option) or Adobe Premiere is required for editing and playback of image exports. A free program called DJV can be downloaded to view back image sequences in real time (but has no editing features).
This course uses pre-made character animations and whilst it will provide an overview of how these are created, it will not give training on character animation as this is a different skill set and uses different tools such as Blender or Maya.
Unreal Engine Introduction:
Import human character models:
Import environment, props and scene assets:
Build an Environment/Scene:
Lighting the scene:
Adding Cine Camera(s) and setting up Sequencer:
Creating some simple animations:
Create a cinematic sequence:
Create a more advanced cinematic and animation:
Exporting out video: